Solo indie studio
Games built
tick by tick.
TickRate Games is a one-person studio making systems-driven games — the kind where you design the machine, tune it, and watch it run.
Now in development
Resources Assemble!
Deep factory engineering combined with the comfort of idle mechanics. Build and optimize production — from the first mines to launching rockets. Your factory keeps running even while you're away.
Production chains
Complex recipes and smart logistics — turn raw ore into high-tech components.
Energy & throughput
Balance power, speed and productivity across your whole industry.
Idle progress
Production continues without you. Come back to a bigger factory.
Tech tree
Research new machines and recipes; scale without limits.
Planned
- Game Data Editor — create your own resources, machines and recipes
- Data import — items, recipes and technologies from compatible sources, including Factorio-compatible formats
- Transport & logistics between factories — and planets
- Defense — respond to threats as your factory grows
- Space stage — expand production beyond the planet
Early development — visuals and interface are still being refined. Working title.
Rough roadmap
From ground to space
- Jan 2026Public prototype
- 2026 Q2First demo
- 2026 Q4 – 2027 Q1Early Access release
- TBAFull release
Detailed roadmap lives on the Discord server.
The studio
One developer. Every tick.
TickRate Games is a solo indie studio. Design, code, balance and builds — all done by one person, in small, steady iterations.
The focus is on systems games: simulations with real depth, clear feedback and respect for the player's time. Development happens in the open — playtests, devlogs and feedback go through the community first.
- DepthSystems that reward planning and optimization.
- ComfortProgress that respects your time.
- OpennessBuilt with player feedback, early and often.
Follow the build
News, beta tests and the detailed roadmap — join the community.